	Draw = W3DScriptedModelDraw ModuleTag_Paralyzed
		DefaultModelConditionState
			Model = None
		End
		AnimationState = DYING
			; Intercept DYING to prevent PARALYZED particles from playing when dead
		End
		AnimationState = EMOTION_TERROR
			ParticleSysBone NONE StunLarge
		End
		AnimationState = EMOTION_UNCONTROLLABLY_AFRAID
			ParticleSysBone NONE StunLarge
		End
	End
